Don't think WoW Classic
cheap Mut 20 coins will endure for too long, possibly in 1 year will be lifeless. What many of those players want from the WoW Classic release is nostalgia, and nostalgia is basically a memory of this feeling of"good old days" forgetting or ignoring the downside of it. Many gamers will feel the difficult fact that WoW Classic won't be what they anticipate to be, they don't fully remember what used to be the slow mechanics, the slow leveling, the garbage boss mechanisms etc.. They want something that Blizzard can't give for them, which was only possible in 2004 because WoW was a exceptional game, a scarce game which could give to them a unique experience. Today many MMORPGs will be launch in 2019+ which are way more appealing that WoW today and WoW Classic can be but many gamers don't wanna the psychological break up with the Warcraft franchise.
The easiest way to notice how false is nostalgia would be look for the graphics of games which you thought was amazing back at the"golden old days". I enjoyed a great deal of Spider-man two and Starwars Battlefront from PS2, but today I can not see how that was amazing graphics to me. It's a false memory which fool you to think that in the event that you encounter something old will be just as good as was. They're not. WoW Classic without mechanic changes and material changes are going to be a match with expiration date.
I am not sure hello, yes lots of people will have played with it, but at the exact same time I believe WoW has genuinely added a lot of new players post-cataclysm so they never experienced the older design of WoW Classic at all, let alone the old world, etc.. There will be sure people that started during/after cataclysm and the actual test will be seeing how those players take to WoW Classic since if it turns out they really like that direction then WoW Classic will undoubtedly be massive. I also don't think it's a drawback that a class be a class and not a spec, as you stated on screen the specs should have always remained about having an enhancement to a class but you would still stay that course, but they instead turned every spec into it's own course.
What I believe is worth pointing out is that in vanilla it mattered which you took the competitive courses to raids because overall folks sucked at WoW Classic compared to now, I think you could almost definitely clear some of the raid content with any classes in the raid so long as you dont have too many of the terrible courses in there. In the end of the afternoon there'll always be people who will select the classes to out perform the rest, however if I return to WoW Classic (Ex hardcore raider) I may play one of the competitive courses, and determine how good I could get with it. Along with the concept that if you join a guild as any specific class and be genuinely made to play with the spec that performs well is just not accurate for 80 percent of the raiding guilds that will form.
I think you are coming from a
Mut 20 coins strange place when you seem to think that people anticipate WoW Classic to be like a new adventure. People wanted WoW Classic BECAUSE they already played and understood WoW Classic, they did not want a new fresh encounter. Also just re-balancing the amounts is a stupid idea which I wager you
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