Also because xp isn't trained by reports at precisely the exact same speed and you can't tell activity from this supply, the comparison to
Osrs gold real-life demographics is not entirely accurate. And how/why does that data indicate not a great deal of new people are getting into RuneScape? Curious, ty. The glut is hypothetical. I really don't think there's such
a glut in RuneScape at the moment. Maybe I'll pull on the RS3 hiscores and compare the two.
If the graph showed something like this and included all/most of the busy RuneScape playerbase, we would be able to conclude not a lot of new RuneScape gamers are getting into RuneScape since you have to go through levels 1 to 98 to get to 99. Which means almost everyone in OSRS and content tailored to level 99's are enjoying exclusively. RS3's curve isn't this exaggerated but the majority of the content coming out for that match acknowledges this sort of distribution.
Another element is that the difficulty of getting to 99. Playing efficiently it requires N hours to degree strength to 99 that means that you may safely assume that the whole
RuneScape players over 99 have spent N hours training combat.
If N is high that means that a big section of the
Buy Rs gold players have played RuneScape a whole lot, and you can compare this number to the number of RuneScape players with low stats to make a decision about the number of RuneScape players that the low-level (say under 50) articles is actually catering to. But again it's not ideal because people do not train stats at precisely the exact same rate and some RuneScape players do not train battle at all.